# Status Effects

Certain [spells](/gameplay/items-and-spells.md#spells) allow you to inflict status effects to enemy characters to degrade their performance. Most effects have a limited duration, lasting for a certain amount of turns.

* **Poisoned:** the character loses some [HP](/gameplay/core-mechanics.md#hp-mp-and-stats) at regular intervals; caused by the Poison spell; can be cured by using an Antidote or a Remedy.
* **Silenced**: the character cannot use spells; caused by the Silence spell; can be cured by using a Bocca or a Remedy.
* **Paralyzed:** the character cannot move or do anything for the duration of the effect; chance of being caused by thunder spells; cannot be cured.
* **Frozen:** similar as paralysis; caused by ice spells; permanent until the ice is broken (using a melee attack or a fire spell).

<figure><img src="/files/YrZ3Vw5wZPnQgWkcaIj1" alt="" width="127"><figcaption><p>A poisoned character</p></figcaption></figure>

The duration of a status effect affecting one of your characters is displayed at the top of the screen when they are selected.

<figure><img src="/files/yS8kUNhNgrNBO9gPtYye" alt=""><figcaption><p>This character is poisoned for 9 more turns</p></figcaption></figure>

When a character dies, all status effects are removed. They are not reapplied if the character is revived, so death can sometimes be a good option to get rid of these!


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